Projects
This section contains the projects I've worked on. In each project, I leave a comment regarding the type of work I did on it.
Overhead Crane Training Using VR Headset (Virtual Reality)
This project uses the HTC Vive as a VR headset. It is possible to control the overhead crane from inside the cab. The first part of the training is to carry out the pre-operation checklist. After that it is possible to enter the overhead crane.
Platform: Windows
Engine: Unity
Maintenance of a Lamination Cage AR (Augmented Reality)
This project was built with the VUforia plugin. It provides a way to train the process of disassembling and re-assembling a lamination cage.
Platform: Android/iOS
Engine: Unity
Digital Twin of the PR C48 Overhead Crane VR (Virtual Reality)
This project was created to verify the plans for assembling the PR C48 overhead crane. The crane did not exist (only the CAD design and the solid works design). The company that hired us wanted to preview all the equipment before starting its assembly. Halfway through the check they redid the CAD design of the cabin (saving some money - not doing it after the cabin is ready).
In the video you can see the assembly of the large parts and also control the overhead crane from inside the cabin. It is possible to walk on the structure too.
Platform: Windows
Engine: Unity
Games
This section contains games that I worked on or I had some participation that are currently published. In each game, I leave a comment regarding the type of work I did in it.
ADrag It
This game is a puzzle for Android. It is an indie project. I programmed as much as I did the art of it.
Platform: Android
Engine: Unity
URL: Google Play
Earth Defender 360
It is a tech demo in arcade style, where you have to prevent asteroids or aliens from colliding with the earth. It uses the compass and accelerometer of the smartphone or the tablet to control where the player is looking.
Platform: Android
Engine: Unity
URL: Google Play
Jett Tailfin Racers
This game was built with C ++. Most of the programming work was done by the Ilusis programming team, where I was the technical director. The programming points I worked on in this game were related to bug fixes, implementation of multiplayer mode using gamespy and implementation of the game's collision and path system.
Platform: Android, WiiU
Engine: Nenhuma
URL: Google Play | Amazon | WiiU
Video: Youtube
Krinkle Krusher
I was the technical director during the development of this game. The 3D world within the modeling tools is flat. It was created a shader to make it curved in the game. I also worked on logic and bug fixes in general.
Platform: Windows
Engine: Unity
URL: Steam
Video: Youtube
Paper Cat
It is a type of puzzle platform where you control a cat and can not let you owner wake or fall out of the obstacles.
Platform: Windows
Engine: Unity
URL: Steam
Video: Youtube
Power Jewels
This game was created by my brother. I give him some tips during the development.
Platform: Android
Engine: Unity
URL: Google Play
Video: Youtube
Street Kix: Freestyle
This game was created in C ++, primarily for the Sony console, the PSP and soon after was ported to PSVita. This project was by far the most challenging in terms of limiting the platform. That the PSP had little memory, it needed to be well planned to put 3D models, animations and sounds. The programming points I worked on in this game were related to writing the resource manager and memory manager of the game. I was also the technical director during development.
Platform: PSP, PSVita
Engine: Nenhuma
URL: PSVita & PSP Store
Video: Youtube