The mesh skinning is a way to deform a mesh using a simple structure.
For real-time applications, the simple structure is usually the transformation hierarchy.
...continue reading "3D Character Programming Part 1 of 3: Mesh Skinning"
The mesh skinning is a way to deform a mesh using a simple structure.
For real-time applications, the simple structure is usually the transformation hierarchy.
...continue reading "3D Character Programming Part 1 of 3: Mesh Skinning"