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In our previous post, we talked about radix sort in combination with count sort, which is faster than the standard std::sort algorithm.

Looking at the original algorithm, it is possible to optimize it more.

Our quest for faster sorting continues.

...continue reading "Squeezing the Last Bit: Sorting integers on CPU O(n)"

Very recently I was discussing with Eduardo and he introduced me to the http://shader-playground.timjones.io/ website.

Here you can write your shader code (vertex, fragment, etc...) and you can choose the compiler, language and the shader stage you are writing.

The best analyser is the Radeon GPU Analyser, because it compiles the code, and you can see the shader instructions it generates, the amount of registers it uses, etc…

This is our starting point.

...continue reading "GLSL Shader Tricks: Optimizations on Matrix, Points and Vectors"