
After a long period documenting the base framework, I finally released the first code documentation page.
You can check it here.
The OpenGLStarter framework has a lot of code.
The code have the core library (lib/aribeiro) and the other wrappers (OpenGL,ffmpeg, freetype2, rtaudio, etc... )
I started to document the core library and I finally finished it.
I plan to document the other part of the code in my spare time.
How Did the Documentation Was Made?
I used the Doxygen to put the documentation inside the code.
There are several patterns that allow the code documentation to be made.
This is an example:
/// \brief Common string operation for use with the font renderer and generic string tests
///
/// \author Alessandro Ribeiro
///
class StringUtil {
...
/// \brief Wrapper of the stdio printf to work with std::string type
///
/// It is possible to use it to generate a string that will be rendered as font glyphs.
///
/// \code
/// #include <aribeiro/aribeiro.h>
/// using namespace aRibeiro;
///
/// float fps;
///
/// const char* output_char_string = StringUtil::printf("fps: %.2f", fps);
/// \endcode
///
/// \author Alessandro Ribeiro
/// \param format stdio printf like input string format descriptor
/// \param ... va_list args
/// \return char pointer to the generated string
///
const char* printf(const char* format, ...);
};
With this comments, the Doxygen can generate the HTML that describes each class in the code.
You can check this class example here.
What Next?
As I said this is the first documentation part of the framework I did. So, I need to document all other parts.
As soon as I have more time, I will try to document a file.
File by file we get there.
xD
Conclusion
I hope this documentation could help more people to use the framework.
I first introduced the framework in a CG class I taught in the last year. I showed some OpenGL and C++ things.
Best regards,
Alessandro Ribeiro
