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A while ago I saw a question from a beginner in the world of CG about what would be the interpolation in shaders.

I think this topic can be interesting for those who are getting familiar with the topic.

Here I will talk about the basic concept behind the interpolation that is performed inside shaders.

...continue reading "Shaders and the Linear Interpolation"

Skeletal animation is a way of giving life, movement, smoothness to sequences of poses using geometric transformations.

Our concern in this post is centered on how to perform this frame transition from one pose to another.

skeletal walk

...continue reading "3D Character Programming Part 2 of 3: Skeletal Animation"