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When you're programming a character's movement, it's often necessary to set the speed parameter.

Some cases the character moves faster, other times it moves slower, until we hit the right parameter setup. This process might not work for all the animations that were included in the project.

This post will open a discussion on how to let the movement be controlled by the artist. By that way we can stop trying to guess what the characters' movement parameters are.

Root Motion

...continue reading "3D Character Programming Part 3 of 3: Root Motion"

PBR image

I started to implement a PBR (Physically Based Rendering) shader and I intend to run it on my Raspberry Pi 3 Model B+.

...continue reading "The Road to PBR (Windows, Linux, Mac and Raspbian)"

After a long period documenting the base framework, I finally released the first code documentation page.

You can check it here.

...continue reading "First Effort to Document the OpenGLStarter Source"